|
|
Reviewer: Guy Wheatley (10.20.2001) Description: Review: I found the protagonist Hajime Kudo to be an amiable, likeable sort. He knows what he wants out of life (or at least is settling into this one with ease). Hajime presents himself respectably, is fairly confident, and is very adamant about his goal of needing a girlfriend in order to start anew and erase the messy history of past relationships. He isn't your average blundering 19-year-old who stutters whenever he speaks to a cute girl and doesn't pick up on any signals subtler than a slap in the face and a blunt sexual invitation -- which seems to be the stock type in many bishoujo titles. In Hajime's own words, "I don't think I have any defects in looks or personality (well, maybe overconfidence is a defect)." May Club is a character-driven game more than a story-driven one, like "Three Sisters' Story". Your time in the game will be spent going to May Club and then alternatively sleeping at home. You jack into May Club like any cyberpunk V.R. Interface, and it represents the real-world to the exact detail -- down to sight, smell, touch and taste... as well as your physical appearance. Thus it operates more like one ultra-advanced chat room. There are a number of different girls to target, as in any good bishoujo game: There's Akiho, a jaded "office lady" with an erratic temper and acute resentment towards her job's politics; Keiko, a beautiful singer who works in an expensive hostess club for elite clientele; Kazumi, a wry and insouciant hacker who seems to be engaged in May Club to fool around with the program's limits; Rei, an extremely passive and subdued woman with an unpleasant past; and still many others after that. You will take your time whiling away a session with one of these ladies, usually talking them through their respective personal and work-related problems, and slowly building up a rapport with them until you inch your way into their hearts, and skirts. The Japanese must prize women with dark secrets more than anything else, for each one has a juicy one for you to unearth and discover... sometimes in surprising encounters. Each of the ten girls has an ending to her name (one has two in fact), but it doesn't necessarily come with merely sleeping with her; some have certain other criteria that have to be met. You have a fair amount of freedom and control in the game, compared to many other "click-n-click" bishoujo titles. Most of this freedom is manifest in how you schedule your day, which includes a morning, afternoon, or evening session at May Club, or sleeping at home in order to pass the time. You have from February 16 to the end of March in order to win the love of your maiden, and they don't merely throw themselves in your lap. You can only afford so many sessions of May Club, and different girls will show up at different days of the week at different times. You may book a session and find there's no one there to chat away with at all... just an empty V.R. Field. For this reason, May Club has a good amount of replay value, retracing your steps to find a different a ending. Ultimately, I highly recommend May Club for the character depth of its cast and the interesting quirks they have to reveal. The replay value is good, as are the hentai scenes (which are fairly explicit with no mosaics or ghosted out penises). I thought that the game was in a gestalt sense one big metaphor for internet relationships, which are not all that meets the eye, either. Miscellanies: Screenshots:
Shopping - click on title to purchase:
J-List Milky House Memorial Game Set (PC Game Collection) Distributor: J-List
/ PCR Distributing Co. [ Bishoujo Game Index | Back to Main Menu ]
|