Description: You are Rokusuke, a regular high school student. One day, a witch riding a broomstick crashes into you out of nowhere. She is Nee, a witch-in-training from the Magical Kingdom. Along with Nee are two other witches, namely Drill and Ponica. The three are supposed to train in the human world in order to become full-fledged witches. After a strange turn of events, Nee ends up staying at your house for the duration of her stay on earth. What's a guy to do?
Review: Intriguing as the title may sound, Tea Society of a Witch is actually an extremely simple choose-your-own-adventure romance with a grand total of three possible endings, and a fourth non-ending.
As Rokusuke, you take the naive witch Nee under your wing; albeit that does not mean you have to pursue her. There are three girls for your dating pleasure: the witches Nee and Drill, and your introverted classmate Manamu. Now I find it strange that the third witch Ponica is not a candidate for romance. In fact, there are a couple of other girls flitting around the storyline that theoretically should have been available for conquest: your next-door neighbor Megumi and the witches' busty teacher Akiwo. Suspiciously enough, there are a lot of scenes involving the other girls in the game introduction which are nowhere to be found in the game. Rumor has it that all the girls I mentioned are selectable in the original Japanese version of the game; they just cut it down to three for the English version. Oh well.
Plot and gameplay-wise, Tea Society of a Witch is fairly straightforward. You are given several gaming days to win either Nee, Drill, or Manamu's heart. Each day begins with you choosing which one of them to spend the day with. After clicking on the name of the girl, the day's events unfold. You are given various situations and two to three responses to choose from. Just like every other dating simulation, you have to make the right decisions throughout the course of the game to win the girl in the end. If you fail, you get the default bad ending (which I refer to as the fourth non-ending) wherein the witches go back to the Magical Kingdom, leaving you alone and lonely.
Surprisingly though, Tea Society of a Witch's password system worked very well for me. Gone were the glitches that I encountered in Hourglass of Summer. There is one major problem though. Tea Society of a Witch's three-letter password is unbelievably predictable and easy to crack. I could already tell what the next password was going to be right after getting the current password -- and my guesses were right 100% of the time.
The artwork is a mixed bag. Character designs are cute, bordering on super-deformed. The problem is, I didn't like how some of the characters' bodies were drawn. Megumi has thighs the size of Texas, while Manamu has breasts that would make Dolly Parton look like an A-cup. There's no nudity, just a certain amount of skin exposure -- mostly limited to tight bodices and lots of legs. The music is cute as well, just like most other aspects of this game. I should also mention that all the characters have voices except for Rokusuke.
Tea Society of a Witch is a reasonably balanced game, containing just the right amounts of story, humor, and characterization. It's short, snappy, and straight to the point, making it a good choice for those just getting into the genre. Although severely lacking in challenge and replayability, it's an above-average game all in all.
Miscellanies: There are no unlockable extra features. The inclusion of a CG gallery would have been a nice bonus, as it is I had to replay parts of the game just so I could take screenshots. An art booklet is also packaged with the game DVD.