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Ishika & Honori
Reviewer: Rowena Lim Lei 03/19/2006

You are Araka, a dispatch coordinator for the Paranormal Defense Force (PDF). Two sisters are under your command, both of them talented priestesses. Ishika, the elder twin, specializes in spell casting while Honori, the younger twin, relies more on brute force to overpower her enemies. When a demon called Aragami starts terrorizing the area, your group fails to seal it away. What's more, Aragami manages to take away Ishika and Honori's totem spirits which give them their powers. Can you help Ishika and Honori regain what they've lost and stop Aragami once and for all?

I won't beat around the bush here. Ishika and Honori is by far the worst Animeplay DVD game I've ever played. The plot is so-so; it's the idiotic and senseless game play that completely ruins what could have been an average game.

Ishika, Honori, and you (Araka) are a team of ghostbusters. Whenever there's something strange in the neighborhood, in the paranormal sense, your group is called in to deal with it. The story starts to unfold after you fail to contain the demon called Aragami. He succeeds in taking away the bulk of Ishika and Honori's powers, escaping into the world to wreak havoc. You are held responsible for the event and tasked with stopping Aragami, re-training the girls, and retrieving their powers. Now this is where the horrendous decision-making system comes into play. Whenever you encounter a spirit or enemy, you are given three options: Direct Attack, Magic Attack, and Defense. If you make the wrong move, it's game over. The other two choices will determine your path: whether you end up with Ishika or Honori, stop Aragami, or get to know the mysterious third priestess Habaki. All throughout the game, choosing to use Direct Attack, Magic Attack, or Defense determines where the story goes. There is no logic involved, it's all freaking guesswork.

It's a good thing the game is very short. I could only take so much of Direct Attack, Magic Attack, and Defense at every decision point. What's more, there's nothing outstanding about any of the available paths. It's all the same: either you fail miserably, or you succeed and end up with Ishika, Honori, or Habaki... sort of. If it's any consolation though, the game passwords consist of two-digit numbers so you can actually try entering any number from 00 to 99 and get somewhere instead of mulling over the same three options every single time.

Ishika and Honori's artwork is on the cutesy side. The character designs are somewhat super-deformed in style with the exception of Araka. It's not bad, but it's nothing to write home about either. I can't even remember the game music anymore; all that's left flashing in my head are the words Direct Attack, Magic Attack, and Defense.

If I were you, I'd save myself the trouble (and the money) by completely forgetting about the existence of this game. The plot is predictable and generic, the artwork nothing special, and the game play outright dumb. Way better Animeplay DVD games abound in the form of "Hourglass of Summer", "Phantom of Inferno", and "Tea Society of a Witch".

CG galleries for different paths can be viewed by entering the correct password.

Ishika & Honori
Ishika & Honori
Ishika & Honori
Ishika & Honori
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Review Title:
Ishika & Honori
Approximate Length:
10-30 Hours
Suitable For:
Young Adults
General Rating:
1 out of 5 stars
Hentai Rating:
0 out of 5 stars
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